Palworld 1.0 adds 72 Paldeck entries: 47 completely new species and 25 variants of existing Pals. They are spread across the reworked Palpagos map, seven smaller islands, Sunreach, and the World Tree. A few are tied to Alpha fights, bosses, or quests instead of normal wild spawns.

This checklist puts every one of the official 72 entries into a practical route. Each Pal appears once under its recommended first collection area, even when it can also spawn somewhere else. Use the Paldeck habitat screen after catching one to check its other current habitats.

Palworld 1.0 New Pals: Quick Answer

  • Total additions: 72 Paldeck entries.
  • New species: 47.
  • New variants: 25.
  • Main areas: the old Palpagos map, seven new islets and Wildlife Sanctuaries, Sunreach, and the World Tree.
  • Night-only entries in this route: Wispaw and Needoll Noct.
  • Special acquisitions: Moldron Cryst, Celesdir Noct, Aegidron, Silvance, Dandilord, and Panthalus.

If you are starting a fresh save, open the Palworld 1.0 guide hub first. Returning players should not depend on old Early Access coordinates because version 1.0 reviewed habitats and spawn levels across the map.

Why Some Lists Say 73 Instead of 72

Pocketpair announced 47 new species and 25 variants, which equals 72. Some launch lists reach 73 by counting Astralym as another collectible entry. Astralym is a story encounter connected to the end of the World Tree route, but it is not part of the official 72-entry collectible count used here.

This also explains why a guide can mention Astralym without placing it in the checklist. Completing the story and completing the 72-entry roster are related goals, but they are not exactly the same task.

What to Carry Before Hunting the New Pals

  • Bring more high-tier Pal Spheres than you expect to use, especially for Sunreach and the World Tree.
  • Use the Ring of Mercy or a Pal with Mercy Hit so a target stays at 1 HP instead of being knocked out.
  • Carry heat- and cold-resistant equipment because this route crosses deserts, volcanic ground, and the Boreal Summit.
  • Unlock fast-travel points as soon as you reach a new island or World Tree region.
  • Check the habitat screen for day and night icons before assuming a spawn is missing.
  • Catch five copies when practical to earn the capture XP bonus while filling the Paldeck.

The best weapons and armor guide covers the equipment jump into late-game areas. The leveling guide is useful if Sunreach enemies are still far above your level.

Route 1: Old Map and Early Progression — 21 Pals

Start on the familiar map and move from the Windswept Hills toward the harder northern and western regions. This part of the route gives you 21 of the 72 entries before the full Sunreach and World Tree endgame begins.

Windswept Hills and Moonless Shore — 6 Pals

  • Pupperai: search the Plateau of Beginnings and the northern starting route.
  • Clovee: look through the starting island grasslands.
  • Tanzee Ignis: check the Desolate Church and Sealed Realm routes in the Windswept Hills.
  • Amione: search the water north of the Sealed Realm of the Swordmaster. It can also appear later in Sunreach.
  • Wispaw: follow the Autumn Rocks route toward Moonless Shore after dark. Wispaw is a night spawn.
  • Muffly: search Moonless Shore. It can also appear in Sunreach.

Pupperai and Clovee are the easiest additions to collect on a new save. If Wispaw does not appear, confirm that the game has reached night before leaving the area.

Bamboo Groves and Twilight Dunes — 3 Pals

  • Puffolt: look around the Sealed Realm of the Thunder Dragon in Bamboo Groves.
  • Elgrove: search the same Thunder Dragon route. It can also appear at Wildlife Sanctuary No. 1 and in the World Tree.
  • Skutlass: follow the beaches and shallow water around Twilight Dunes.

Puffolt and Elgrove can overlap in Bamboo Groves, so sweep the area once before fast-traveling away. Skutlass is easier to spot along the edge of the water than deep inside the dunes.

Verdant Brook and Frostbound Mountains — 2 Pals

  • Leafan: search east of Gobfin's Turf in Verdant Brook.
  • Snugloo: check the Frostbound Mountains snowfields with cold-resistant gear equipped.

Mount Obsidian — 1 Pal

  • Moldron: search around the Destroyed Mineshaft area. Current guides also place it on Bicornis Islet, and an Alpha encounter may be available depending on the exact location.

Moldron is a Fire and Ground Pal, so prepare for the volcanic climate before looking for it. Do not confuse it with Moldron Cryst, which is a special World Tree encounter later in this guide.

Desiccated Dunes — 5 Pals

  • Needoll: search across the central dunes. It also appears on Scouring Islet.
  • Needoll Noct: return to the Desiccated Dunes at night.
  • Gildra: search across the dunes. Its dark body and gold armor can blend into the landscape at a distance.
  • Sekhmet: sweep the dunes, then check Sandstone Gate Islet or the World Tree if needed.
  • Tetroise: search the central dunes. It can also appear in the World Tree.

Several of these Pals share the same broad habitat. Make a full loop through the dunes during the day, wait for night to collect Needoll Noct, and then repeat the route if Gildra or Sekhmet did not spawn.

Astral Mountains — 2 Pals

  • Rayhound Cryst: search the snowy summit. It can also appear in the World Tree.
  • Dualith: check the Ancient Ruins near the mountain foothills.

Sakurajima and the Wider Palpagos Map — 2 Pals

  • Bulldosu: look around the Dancing Sakura Shrine on Sakurajima.
  • Dupin: it can appear at a low rate across Palpagos, but the World Tree is usually a better place to search.

Do not hold up the entire early route waiting for Dupin. Mark it as missing and look again once the World Tree is open, where the search is easier to combine with other late-game catches.

Several round white Pals beside a lake and waterfall.
Check the habitat and time of day when a Pal does not appear immediately. Some new Pals are easier to find in another region. · Credit: Pocketpair / Steam

Route 2: New Islets and Wildlife Sanctuaries — 10 Pals

The seven new islets form a clean offshore circuit. Bring a reliable flying or water mount, activate nearby travel points, and expect stronger enemies around the Wildlife Sanctuaries.

Suncrest Islet — 2 Pals

  • Woolipop Terra: search the southern sandbar west of Sakurajima.
  • Polapup Terra: search the same Suncrest Islet sandbar.

Flamepulse Islet — 2 Pals

  • Skutlass Ignis: search Flamepulse Islet. It can also appear in the World Tree.
  • Pierdon: look through the rocky areas of Flamepulse Islet.

Five More Offshore Stops — 6 Pals

  • Majex: visit Wildlife Sanctuary No. 2. It can also appear along the World Tree Remnant Riverside route.
  • Carnibora: visit Wildlife Sanctuary No. 3.
  • Prixter Lux: search Sandstone Gate Islet.
  • Nitemary Botan: search the Islet of Circular Ruins.
  • Smokie Cryst: search Glacial Memento Islet.
  • Knocklem Ignis: search Bicornis Islet. It can also appear in the World Tree.

A fast mount cuts most of the travel time between these small islands. Compare the current options in the best mounts guide before beginning the circuit.

Route 3: Sunreach — 16 Pals

Sunreach is a group of floating islands reached through the version 1.0 story. Defeat Bjorn and Bastigor at Feybreak Tower, use the portal at the summit, and activate travel points before crossing the separated islands.

A Palworld player riding a flying Pal through the floating islands of Sunreach.
Sunreach is split across floating islands, so activate travel points and use a flying Pal or the purple transport points while checking each habitat. · Credit: Pocketpair / Steam

If the entrance is still locked, follow the full steps in the Sunreach and World Tree unlock guide. Sunreach is not a normal island that can be reached simply by flying from the old map.

General Sunreach Spawns — 5 Pals

  • Gloopie Primo: search the floating-island waterways.
  • Pierdon Cryst: look around the islands near the Syndicate Tower.
  • Solmora: search waterways across Sunreach.
  • Solmora Lux: search the same floating-island waterways. It can also appear in the World Tree.
  • Eidrolon: look for the fixed Alpha arena on the western floating island.

Crystalline Archipelago — 3 Pals

  • Valentail: search the northern reaches of the archipelago.
  • Snock: search the northern Sunreach islands.
  • Lapure: search across the Crystalline Archipelago islands.

Enchanted Firmament and Farcry Marsh — 5 Pals

  • Souffline: search the Enchanted Firmament sky islands.
  • Lapiron: look through the northern and eastern Farcry Marsh.
  • Hoodle: search the northern and eastern marsh islands.
  • Slowatt: check the western and southern Farcry Marsh.
  • Bakemi: search the northern and eastern marsh islands.

Waterlily Gorge, Azure Tapestry, and the Western Islands — 3 Pals

  • Dynamoff: search the Waterlily Gorge sky islands.
  • Tropicaw: search the Azure Tapestry sky islands.
  • Ophydia: look for the fixed Alpha encounter on the western sky islands. Its habitat information also connects it to the World Tree.

Sunreach has vertical routes and large gaps between islands. If a marker looks close but sits on another level, use a travel point or a safe air route instead of trying to climb directly beneath it.

Five new Pals displayed across different Palworld environments.
The World Tree contains many variants that do not appear in the earlier regions. · Credit: Pocketpair / Steam

Route 4: World Tree Wild and Alpha Pals — 19 Pals

The World Tree is the final large collection zone. Follow the story, complete the Panthalus gate route, and treat the named regions as separate search areas. Coordinates from the old Palpagos map do not transfer cleanly to the World Tree projection.

A glowing portal inside the World Tree in Palworld 1.0.
The World Tree is the final story region and contains late-game Pals, variants, bosses, and special encounters. · Credit: Pocketpair / Steam

Boreal Summit — 4 Pals

  • Univolt Cryst: search the western ice biome.
  • Elgrove Cryst: search the western ice biome.
  • Beakon Cryst: search the western ice biome.
  • Dualith Noct: look near the World Tree tower route in the ice biome.

Verdant Rootpath and World Tree Entrance — 4 Pals

  • Petallia Ignis: search the eastern World Tree forest.
  • Loomen: look near the World Tree entrance.
  • Wistella: search the opening areas of the World Tree.
  • Mycora: look for its fixed Alpha encounter near the Verdant Rootpath entrance.

Gilded City Ruins — 2 Pals

  • Sibelyx Primo: search the lower World Tree ruins.
  • Tetroise Primo: look around the Gilded City Ruins Watchtower.

Alluvion Lakefront — 2 Pals

  • Starryon Primo: search the eastern World Tree lakefront.
  • Shaolong: search the central World Tree around Alluvion Lakefront. It also appears in the Azure Covenant Tower fight.

Dusty Ravine — 3 Pals

  • Snock Lux: search the northern World Tree around Dusty Ravine.
  • Eidrolon Ignis: search the same northern ravine route.
  • Roujay: look near Dusty Ravine and Lacrymal Shoal.

Corroded Hollow — 3 Pals

  • Flaracle: search the World Tree's Corroded Hollow.
  • Venusa: search the northern World Tree around Corroded Hollow.
  • Renjishi: look for the fixed Alpha arena in Corroded Hollow.

Within the Seal — 1 Pal

  • Solenne: search the cliffs beside the Within the Seal route.

World Tree catches are much easier when your equipment and team are already built for version 1.0 endgame. The best Pals guide compares combat, travel, and base options if your party still needs an upgrade.

Route 5: Boss, Quest, and Special Acquisitions — 6 Pals

These six entries should not be treated like normal roaming spawns. Save them for the end of the checklist and follow the encounter or quest tied to each one.

  • Moldron Cryst: complete the fixed Alpha encounter in the World Tree Boreal Summit.
  • Celesdir Noct: look for its special Alpha encounter in the Gilded City Ruins.
  • Aegidron: complete the special encounter around Lacrymal Shoal.
  • Silvance: complete the Shinespore Root boss encounter.
  • Dandilord: complete the Rotmist Root boss encounter.
  • Panthalus: follow the Deserted Islet questline, obtain the required Echobone and Echoing Flute progress, and start the quest encounter.

Encounter rules can change more easily than broad wild habitats. If a fixed boss is missing after a patch, confirm that the required story step is complete and read the live objective before assuming the guide location is wrong.

The Fastest Route to Catch All 72

  1. Collect the six Windswept Hills and Moonless Shore Pals, including Wispaw at night.
  2. Sweep Bamboo Groves, Verdant Brook, Frostbound Mountains, Mount Obsidian, the dunes, Astral Mountains, and Sakurajima.
  3. Complete the seven-islet and Wildlife Sanctuary circuit.
  4. Finish Feybreak Tower, enter Sunreach, and clear its named island groups.
  5. Complete the Panthalus gate route and open the World Tree.
  6. Search each World Tree region, then finish the six special encounters.
  7. Open the Paldeck, filter the missing entries, and revisit any day, night, Alpha, or quest condition you skipped.

Do not stop after one copy if you want a strong team. The breeding guide explains how to turn useful catches into better passives and offspring, while the Awakening guide covers the version 1.0 power system.

Palworld 1.0 New Pals FAQ

How many new Pals are in Palworld 1.0?

There are 72 official additions: 47 new species and 25 variants. The full roster reached 287 Paldeck entries with version 1.0.

Where are most of the new Pals?

The new roster is split across the reworked old map, seven new islets and Wildlife Sanctuaries, Sunreach, and the World Tree. The World Tree and Sunreach contain the largest late-game groups.

Which new Pals only appear at night?

Wispaw and Needoll Noct are the two night-sensitive entries in this route. Return after dark if their expected habitats are empty during the day.

Is Palamute one of the new Palworld Pals?

No. Palamutes are canine companions from Monster Hunter Rise, not a Palworld species. If you want a dog-like new Pal in Palworld 1.0, you may be looking for Pupperai, Puffolt, Polapup Terra, or Rayhound Cryst.

Can Astralym be caught as the 73rd new Pal?

Astralym is connected to the version 1.0 story, but it is not part of Pocketpair’s official 72-entry collectible count. Completing its encounter does not turn the checklist into 73 catchable additions.

Why can’t I find a Pal at an old coordinate?

Version 1.0 reviewed Pal habitats and spawn levels, and some Alpha encounters moved. Use the current Paldeck habitat screen and region names instead of relying on a coordinate copied from an Early Access guide.

What should I do if a Pal is not spawning?

Check the time of day, confirm that the story or Alpha requirement is complete, leave the area so its spawns can reset, and return. On a server, a recent catch by another player can also leave an area temporarily empty.

For more help, open the Palworld game hub to browse the complete Pixel Twelve guide cluster.