Spoiler warning: This guide reveals the Black Tower solution, all seven post-game purple puzzles, and the route to the true ending.
Big Walk has seven purple puzzles, and each one rewards a purple gourd. They unlock only after the first ending. The Black Tower does not take purple gourds: feed it six red gourds for the black key, then place seven purple and eight red gourds in the separate 15-slot structure to create the white key.
Big Walk Purple Gourds and Black Tower at a Glance
- The Black Tower takes six red gourds and gives your group the black key.
- Seven purple challenges appear after the first ending, and each completed challenge awards one purple gourd.
- The low green completion structure near the Map Room has 15 slots: eight red and seven purple.
- Filling all 15 slots produces the white key for the hidden room and true ending.

How to Open and Complete the Black Tower
Open the beach gate, then finish the Red, Green, Yellow, and Blue Tower routes. Along the way, your group opens the Map Room, trains, chairlift, and tunnels. The Black Tower sits between the Yellow Tower and the island’s highest peak.
If one route is still blocked, use our complete Big Walk tower walkthrough to trace the Crosswalk, Map Room, trains, chairlift, and tunnels in order.
At the top of the Black Tower, place six red gourds into the six sockets. Take the black key that appears, carry it to the barred wall, and use the switches inside the gate room. The open field beyond leads to the giant black sphere and the seven-floor co-op sequence that ends the main journey.

How to Unlock the Seven Purple Gourd Puzzles
After the black sphere and first ending, stay on the same host save. Ride the chairlift to the far eastern ridge, step off, and turn right into the purple tunnel beside the station. The large map now marks all seven challenges beyond that tunnel in purple.
There is no Purple Tower. The purple challenges are beyond the eastern tunnel; the golf challenge also has a purple flagpole. You can clear the seven puzzles in any order.
Soundproof glass blocks both voice and text chat on purpose. If your voice also fails beside a teammate outside the puzzle, use our Big Walk microphone fixes before trying the room again.
All Seven Purple Gourd Puzzle Solutions
1. Wait 30 Minutes House
Enter the house, start the yellow button if the countdown is not already running, and let the full 30 real minutes expire. The timer keeps running while the group works elsewhere, so start this challenge first and return after clearing the more active puzzles.
2. Golf
The hole is on the challenge ridge, but the ball is back at the golf course in the Red section. Carry it through the mountain pass toward the Green section, climb to the chairlift station, ride east, then take the ball through the purple tunnel and up to the hole on the right.
Treat the trip like a relay. One player carries while the next waits beyond a ledge or narrow gap, ready to catch. Hold the ball through both chairlift transitions; if it stays aboard, you may wait an entire loop for it to return.
3. Many Lights Everywhere
Split the team between the lightbulb room and the wall of yellow buttons. The player who can see the target light has only a red communication button; the other player can speak and press the answers. Agree that one flash means yes, two flashes mean no, and several quick flashes mean stop and reset the question.
Name or number the walls and clusters before starting. Ask broad yes-or-no questions until you identify a wall, narrow that to one group, then test exact positions. Repeat the process for five correct lights. Guessing early is slower because one wrong answer restarts the sequence.
4. 9 Speakers, but You Cannot Talk
Arrange the nine speakers in three rows: four on top, four in the middle, and one below. Face the layout together and agree which end counts as position one before separating. Use the following example signals, or agree on your own.
- Top row: raise your left hand one, two, three, or four times for positions 1–4.
- Middle row: raise your right hand one, two, three, or four times for positions 1–4.
- Bottom speaker: raise both hands once. Pause between signals so your partner can count.
Give listening duty to whoever can separate the nine sounds most reliably. When a target plays, the listener signals its numbered slot through the glass and the partner moves that speaker. Keep the layout fixed; trying to mime the sound itself usually creates more confusion.
5. 9 Symbols, but You Cannot Talk
Remove the nine symbol plates from the rack and arrange them where both players can inspect them. You can reuse the four-four-one layout and hand signals from the speaker puzzle. Agree on the positions before anyone enters the restricted side.
When the active symbol appears, the player who can see it signals the matching plate number. The other player places that plate. The symbol set stays fixed, so push obvious distractors aside before the no-talk phase and keep the floor layout unchanged between rounds.

6. 36 Drawings
Pull all 36 drawing plates off the rack and spread them into tidy rows. One player reads the wall prompt while the other searches the plates. Describe filled shapes versus outlines, petal counts, line direction, and whether one shape sits above or below another.
Separate confident matches from guesses as you go. If the room does not show the green completion signal, revisit the uncertain plates first instead of shuffling all 36 and starting over.
7. Platforming, but Do It Fast
Remove backpacks before entering; they can catch on the narrow course. Place one player on the first roof before anyone touches the hourglass, then throw the timer forward and have the teammate boost the climber onto the next tier.
Use separate roles for climbing and moving the hourglass. On the three-step section, jump past the boosting teammate to the higher ledge instead of landing beside them. Take the wider right-hand footholds, throw the timer toward the next safe platform, and reset quickly if the opening handoff goes badly.

Where the Seven Purple Gourds Go
Each purple challenge awards one purple gourd, also called a purple blorb, blob, or egg by players. Bank all seven in the low green completion structure near the Map Room and starting area—not in the Green Tower. Its curved room has 15 sockets for seven purple rewards and eight red rewards from regular puzzles.
After all 15 sockets are filled, the structure produces the white key. Carry it to the tutorial area and insert it between the two halves of the small broken black sphere. Enter the hidden room below to continue to the true ending.
Finishing the hidden room unlocks Big Game. Our Big Walk trophy guide covers that achievement and the other 12 trophies separately.
How to Move Gourds Without Losing Them
Count the green-room sockets before the last delivery: seven purple and eight red. If one remains empty, inspect the Map Room model for a flagpole without a flag. The true ending also expects every regular puzzle your group skipped before the credits, so seven completed purple markers may not be the end of the cleanup.
Carry rewards in pairs and use bags for the long routes. Our Big Walk backpack locations guide shows the carrying upgrades that reduce repeated trips.
Keep the same host for the cleanup because world progress belongs to the host save. Do not rely on reloading to replace a purple reward that was taken to the wrong structure; verify the challenge marker and the green-room pedestal before leaving an area.
Big Walk Black Tower and Purple Gourd Checklist
- Open the beach gate and finish the Red, Green, Yellow, and Blue Tower routes.
- Reach the Black Tower and fill its six sockets with red gourds.
- Take the black key through the wall and finish the black sphere for the first ending.
- Continue on the same save and enter the purple tunnel beside the eastern chairlift station.
- Complete all seven purple challenges and collect one purple gourd from each.
- Finish any regular puzzles your group skipped before the credits.
- Fill the green completion structure with eight red and seven purple gourds.
- Return the white key to the split black sphere in the tutorial area.
Big Walk Purple Gourd FAQ
Is There a Purple Tower in Big Walk?
No. Big Walk has Red, Green, Yellow, Blue, and Black towers. The purple content is a group of seven post-game challenges beyond the eastern ridge tunnel.
What Are the Purple Things Called?
The rewards are purple gourds, also called blorbs, blobs, eggs, or pieces. Each of the seven purple challenges gives one.
Can Purple Gourds Open the Black Tower?
Use six red gourds for the Black Tower route. The seven purple gourds belong in the later 15-slot completion structure alongside eight red gourds.
How Many Purple Puzzles Are There?
There are seven. They appear after the first ending, and all seven must be completed—along with every unfinished regular puzzle—to reach the true ending.
What if I cannot complete a communication challenge?
The host can enable challenge skipping from the accessibility menu when starting a session. House House provides this option for challenges that require hearing, reading, speaking, fast reactions, or fine motor control. Use it if a puzzle is inaccessible to someone in your group.













