MARVEL Tōkon: Fighting Souls launches with 20 playable characters. They are introduced through five official teams, but those groups do not limit team selection. You can mix any four fighters and place them in the order that works for you.
Each character has a clear strength, from direct close-range pressure to projectiles, movement, traps, and defensive tools. This guide explains the full launch roster in plain terms so you can choose a team before spending hours testing every fighter.
How Teams Work in MARVEL Tōkon
A match is played by two people, and each player controls a four-character team. Your first two fighters are available at the start. The third and fourth join after certain stage transitions or wall-bounces, or after you lose a round. Team order affects which options you have early in the match.
The named teams are part of the story and give players a ready-made starting point. Custom teams are fully supported, and some character combinations receive names that reference Marvel history.

Fighting Avengers
- Captain America: A balanced fighter with shield projectiles, forward attacks, anti-air options, and useful routes for both new and experienced players.
- Iron Man: Strong at mid-range. His repulsor attacks and air movement help him control space before moving in for a combo.
- Hulk: A heavy fighter with long reach, armored attacks, and Gamma Rage. He can force his way through attacks that stop lighter characters.
- Black Panther: Fast and mobile, with a spear, projectiles, and a Bast's Blessing gauge that rewards active movement and pressure.
Unbreakable X-Men
- Storm: A technical fighter who can change the path of projectiles and use wind to control where the opponent can safely move.
- Magik: A close-range attacker who uses her Soulsword and Dark Portals to change position and continue pressure.
- Wolverine: A direct rushdown fighter. Berserker Rage helps him stay close and keep attacking once he gets inside.
- Danger: A technical fighter who can work at several ranges. Calibrate and her aerial dash give her unusual movement and setup options.
Amazing Guardians
- Spider-Man: Uses webs and Web Zip movement to close distance quickly. He is built for players who enjoy speed and changing direction in the air.
- Ms. Marvel: Uses extended limbs for long-reaching attacks, overheads, and Elasti-Grab. She can threaten opponents from farther away than expected.
- Star-Lord: A mobile gunslinger with elemental projectiles. He can attack while moving and create pressure from several angles.
- Peni Parker: Fights through SP//dr and uses drones with different effects. Her options change during the match, so players need to adapt.

Samurai Outriders
- Ghost Rider: Controls long distances with his chains. His Vengeance Gauge adds another resource to manage while attacking.
- Blade: Can fight at several ranges, but his Heart Stopper shots are limited. Up the Stakes restores those charges during the match.
- Loki: Uses feints, counters, projectiles, and the Norn Stone to restrict movement. He suits players who prefer tricks and planned setups.
- Deadpool: Can fight close or far away. His Healing Gauge changes some Skill attacks, while Meat Shield helps build that gauge.
Knights of Doom
- Doctor Doom: Strong at mid and long range with projectiles, a defensive Nullify Shield, and a teleporting dash for sudden position changes.
- Magneto: A technical fighter who can create debris from projectiles and pull opponents toward him to control distance.
- Green Goblin: Uses his glider for strong air movement. Razor Bats and Pumpkin Bombs give him several ways to attack from above.
- Carnage: Stretches his body for long-reaching attacks and uses the Necrosis parasite to add pressure after making contact.
Which Official Team Should You Try First?
Fighting Avengers is the most familiar place to begin if you want balanced tools and heavy damage. Amazing Guardians focuses more on movement and unusual attack ranges. Unbreakable X-Men and Knights of Doom include several technical fighters, while Samurai Outriders mixes long-range control with close pressure.
You do not need to learn four complicated characters at once. Pick two fighters you understand, place them first, and use simpler assists in the last two slots. Training Mode shows inputs, damage, and frame information when you are ready to test a more advanced team.
For controls, easy first characters, Link Attacks, and basic team practice, read the MARVEL Tōkon beginner guide.
Is This the Complete Launch Roster?
Yes. These 20 fighters make up the launch roster. Phoenix Cyclops is the first announced Year 1 DLC character and is not included in the starting group. The Year 1 pass will add four fighters and one stage in total.









