Choose GRIS if you want light puzzles and platforming without fights. Choose Neva if you want to travel with a wolf and are happy to take on enemies together. Both come from Nomada Studio, but the things you do between the painted landscapes are quite different.
The main choice is how much action you want. GRIS follows one young woman through sadness, while Neva follows Alba and a wolf whose relationship changes as the animal grows. Both have sad moments, so picking the gentler game does not mean picking a story that stays cheerful.
How GRIS plays

In GRIS, you walk, jump and work out routes through a world that gradually changes. The character’s dress gives her new abilities, allowing you to reach places that were not accessible before. Light puzzles and optional challenges give you more to do as the surroundings open up.
There is no regular combat or death penalty. You are not learning sword attacks or trying to survive a boss before you can continue. That makes GRIS the more direct choice if you want to see a fantasy world while keeping the action gentle. The platforming still asks you to move and notice a route; it is more involved than watching an animated story.
There is also very little text. Simple control reminders use icons, while changes in color, movement and music carry much of the story. Choose it if long conversations are not what you want from this kind of evening.
How Neva plays

Neva combines jumping between ledges, solving puzzles and fighting. Alba has a sword, and the wolf can help attack enemies as she grows. Their cooperation changes over the journey: early on, the cub may need a call or reassurance before a jump; later, Alba can direct the wolf’s attacks.
That gives you another character to care about and another part of the action to think about. The wolf is not simply following Alba for the scenery. Helping each other becomes useful when crossing gaps, facing creatures and working through puzzles.
Neva includes difficulty options, but its premise still involves dark forces, dangerous creatures and loss. If your main reason for choosing GRIS is avoiding fights, Neva is a different kind of game even though both share a painted style.
Which kind of story would you rather follow?

GRIS centers on a young woman dealing with a painful experience. The journey follows her through a changing world, with little spoken explanation. It suits a player who wants to watch those changes and take their time thinking about what they mean.
Neva centers on a relationship. Alba starts out caring for a small wolf, and the animal becomes a more capable companion over time. If watching an animal grow and learning to work together are the parts that interest you, that is the stronger reason to choose Neva. It is also a reason to expect emotional scenes, rather than treating the wolf as a promise of a lighthearted story.
Both are single-player games. Neva’s companion does not turn it into a local two-player adventure, and GRIS is also a solo journey. Pick by the activity you want to spend time doing: lighter movement and puzzles in GRIS, or movement, cooperation and fights in Neva.
For other ways to explore a fantasy world, our puzzle and exploration adventure list compares helping stranded characters, learning unfamiliar languages and choosing your own route through a desert.







