Most groups open Discord before they start a co-op game. Big Walk asks them to close it. House House says outside communication is not allowed under the game's intended rules because distance, walls, darkness, and separation are supposed to affect what friends can tell each other.

The game will not detect Discord or punish anyone for using it. This is an honor-system rule. You can keep a private call running, but several puzzles and many of the funniest moments become much easier when everyone can speak clearly from anywhere.

Communication Is Part of the Island

Nearby players can talk normally through proximity voice chat. Move farther away and their voices fade. Walls can muffle them. Soundproof glass can stop a conversation completely. Walkie-talkies restore communication across longer distances, but they are physical objects that can be dropped or left behind when someone needs to carry something else.

Four Big Walk characters stand together while carrying backpacks and walkie-talkies.
Walkie-talkies help friends communicate after they move apart. Image: House House / Panic.

Text chat follows the same rules. Words become difficult to read at a distance, barriers can block them, and walkie-talkies can carry text. Players without microphones can still complete the game, but text does not create a private global channel that ignores the environment.

Discord Can Solve a Puzzle Before You Start It

Some challenges separate the group and give each side different information. One player may see a set of symbols while another controls the buttons. Someone may be locked behind glass and have to point, draw, or mime. A clear Discord call turns that situation into a normal set of instructions.

Without outside chat, players invent names for symbols, wave their arms, flash lights, ring bells, or return to the group to explain what they found. A bad explanation is not wasted time here. It is part of how the game works.

A Big Walk player uses binoculars to watch friends across a grassy area.