Konami has released nearly 20 minutes of Silent Hill: Townfall gameplay, giving the first-person horror game a much clearer shape before its September launch. The footage shows Simon Ordell exploring St. Amelia, tuning the handheld CRTV for clues, solving environmental puzzles, and trying to survive monsters that are easier to avoid than fight. Our earlier preview covered the game’s Scottish setting, but this new look puts the moment-to-moment play in front of the mystery.
Silent Hill: Townfall is scheduled for September 24, 2026. PlayStation has confirmed the date for PS5, while Konami’s announced platform lineup also includes PC. Screen Burn Interactive develops the game with Konami and Annapurna Games.
The first-person camera changes every encounter
Townfall is the first Silent Hill game in which players fight creatures from a first-person view. That change removes the comfortable distance of a third-person camera: Simon cannot see everything around his body, and a creature that disappears into the fog can be much harder to track. PlayStation’s hands-on report describes the result as a tighter choice between facing a threat and running before it reaches you.
The perspective also supports the puzzles and exploration. Players search St. Amelia from Simon’s eye line, look for small clues in abandoned rooms, and raise the CRTV into view instead of treating it as a separate menu. Screen Burn says the camera was chosen to connect the narrative, puzzle, and combat systems rather than to provide a cosmetic change.
That makes a close encounter harder to read. You can block a charge, strike when a creature leaves an opening, or break away before the fight turns into a second problem. Townfall wants the decision to feel rushed because Simon has less information than the player would have in a wider camera.








