Silent Hill: Townfall has four endings: three main conclusions and one secret ending. Writer and director Jon McKellan says all three main endings can be reached on a first playthrough, while the secret ending becomes available only after clearing the game once. The details come from a new official PlayStation interview with McKellan and Silent Hill producer Motoi Okamoto.

The result is not selected from one obvious choice near the finale. Townfall watches the player’s behavior across the entire story and uses those actions to determine the ending. Screen Burn has not revealed the exact triggers, which means the first run can stay spoiler-free instead of becoming a checklist.

For players worried about repeating the same campaign several times just to see a complete conclusion, the important detail is simple: the three main outcomes are available immediately. A second run is only required to make the hidden ending possible.

Silent Hill: Townfall endings at a glance

  • Total endings: Four
  • Main endings: Three
  • Available on the first playthrough: All three main endings
  • Secret ending: Unlockable after clearing the game once
  • How the ending is chosen: The player’s actions throughout the full playthrough
  • Single final choice: No — the ending is not decided by a simple last-minute binary option

Your behavior across the story decides the ending

McKellan describes Townfall’s ending system as a culmination of the player’s actions. That suggests the game is paying attention to patterns rather than asking one question at the end. It follows a tradition associated with the original Silent Hill and Silent Hill 2, where the way a player moves through the game can matter as much as a visible dialogue choice.

Screen Burn has not said which behaviors are tracked. There is no confirmed list for combat use, healing, exploration, CRTV activity, puzzle solutions, or time spent with specific story objects. Any detailed “ending requirements” published before release would be speculation unless it comes from the developers or verified play.

That secrecy fits a psychological-horror game. The first ending should feel connected to how someone naturally played Simon, not to a meter that tells them which conclusion they are building toward.

Silent Hill Townfall protagonist Simon stands in the foggy Scottish town of St. Amelia
Simon’s actions throughout St. Amelia determine which main ending the player receives. Image: Konami/Screen Burn Interactive.

You do not need three full replays for the main endings

Okamoto directly compares the structure with the original Silent Hill and Silent Hill 2. The three primary outcomes are all possible on the first run, so the game does not lock its main story conclusions behind a fixed second or third playthrough.

Seeing every main ending will still require more than one completed save unless the game offers a late checkpoint or another shortcut. What the developers are promising is choice, not simultaneous access to every cutscene. Your first playthrough can reach a legitimate main ending without feeling like a required prologue to the real story.

The secret ending is different. It becomes available after one clear, but the interview does not explain its tone, requirements, or whether it is a joke ending. Silent Hill has a history of strange hidden conclusions, yet Townfall’s version should remain an open question until release.

The CRTV is more than Townfall’s replacement for the radio

Townfall replaces the familiar warning radio with a handheld CRTV. It can receive video as well as audio, making it part of navigation, storytelling, stealth, and puzzles. Screen Burn says the first-person perspective was necessary because the device could not work the same way from a traditional camera angle.

The CRTV asks the player to trust unstable analog technology while knowing it may be unreliable. That tension suits a story where the game also quietly judges behavior. The device may shape how Simon understands St. Amelia even if the developers have not confirmed it as a direct ending trigger.

The important distinction is between confirmed design and theory: Townfall tracks actions across the playthrough, and the CRTV is central to the game. The interview does not say that tuning specific signals guarantees a particular ending.

Combat and stealth give players more than one response

Screen Burn says encounters support different approaches rather than forcing one style. Some enemies can be fought, while other situations may reward observation, hiding, or careful movement. The CRTV can reveal threats through unstable signals, and the first-person peek system helps Simon look without fully leaving cover.

Those choices could make different playthroughs feel personal even before the ending changes. Townfall is not being presented as a pure stealth game or a full action game. The player is expected to decide what works in each encounter while supplies and danger shape the decision.

Our earlier Silent Hill: Townfall preview roundup explains why the Scottish setting, CRTV, and first-person combat impressed some critics while leaving others unsure whether it feels strange enough for Silent Hill.

PS5 features make the horror physical

On PS5, adaptive triggers add weight to firearms, while DualSense haptics can make the footsteps of nearby creatures felt through the controller. Gyro aiming is supported, and the map can be manipulated as if it were being held in Simon’s hands.

Some puzzles also ask the player to tilt the CRTV to search for a signal. Combined with 3D Audio and a restricted first-person view, the design uses sound and touch to warn about threats outside the visible frame.

Official Silent Hill Townfall artwork showing the CRTV and red-black horror imagery
The CRTV carries video and audio signals that connect Townfall’s story, puzzles, and survival systems. Image: Konami/Screen Burn Interactive.

Release date, platforms, and early access

Silent Hill: Townfall launches on September 24, 2026 for PlayStation 5, Steam, and the Epic Games Store. The official release announcement confirms Standard and Deluxe Editions, with the Deluxe Edition including 48-hour early access that begins September 22.

The game is a full-length, self-contained Silent Hill story set in Scotland in 1996. Simon Ordell arrives in the isolated town of St. Amelia without understanding why he has been called there, while a nurse named Zoe speaks to him through the CRTV.

The Silent Hill: Townfall game page keeps the confirmed platforms, release date, developer, and official links together.

Silent Hill: Townfall endings FAQ

How many endings does Silent Hill: Townfall have?

Four: three main endings and one secret ending.

Can you get every main ending on the first playthrough?

Each of the three main endings is available from the first playthrough, but one completed run can normally show only one ending.

Is the ending decided by one final choice?

No. The developers say the player’s actions throughout the full playthrough determine the result.

When does the secret ending become available?

After clearing the game once. Its exact requirements have not been revealed.

Does Townfall require New Game Plus for its main story?

No main ending is locked behind a required second or third playthrough. Only the secret ending needs an earlier clear.

When does Silent Hill: Townfall release?

September 24, 2026, for PS5 and PC. Deluxe Edition early access begins September 22.

Do you want your first ending to reflect natural choices, or will you wait for the community to map every hidden trigger?