The original Xbox is getting a collector's version that cannot play Halo. Mattel has announced a 3,509-piece Brick Shop building set that recreates Microsoft's first console and its oversized Duke controller at 1:1 scale. It is a display model, not a working Xbox, and the suggested price is $329.99.

That is a lot of money for a box made from bricks. The set is also more than a black shell with an Xbox logo. Mattel has built an opening interior, three removable game scenes, lights, sound, and a small collection of figures into the design. The product is aimed at adults who remember the hardware and want something they can build and display, not at anyone looking for a cheaper way to play the console's library.

What comes in the $329.99 set

Mattel's press release lists 3,509 pieces, a full-size recreation of the original Xbox, and a buildable Duke controller. The set is marked for ages 17 and up, which tells you exactly where Mattel thinks this product belongs: on a collector's shelf, in a hobby room, or in a very patient person's living room.

The package also includes 12 NanoWorld figures. Three removable modules are inspired by Halo: Combat Evolved, The Elder Scrolls III: Morrowind, and Psychonauts. They can stay inside the console or be taken out and displayed separately, so the build does not have to remain a closed black box after the final piece clicks into place.

Mattel is selling the set as a 25th-anniversary item, which is why the design leans so hard into the first Xbox era. The original console launched in 2001, and the Duke controller was part of its early identity even after Microsoft introduced the smaller Controller S. The new build keeps the large shape instead of pretending the hardware was ever subtle.

Mattel Brick Shop original Xbox building set shown with its box, Duke controller, and game-inspired figures.
The collector set includes a buildable Duke controller, 12 NanoWorld figures, and three removable game-inspired displays. Image: Mattel.

The inside is the reason this is not just a model

The three game scenes are the set's best idea. Halo represents the launch-era identity that made Xbox matter to a lot of players. Morrowind points to the console's role as a home for huge Western RPGs. Psychonauts is the stranger choice, but that is part of why it works: the original Xbox was not only about the biggest shooter in the room. It also gave unusual games a place on the same shelf.