MARVEL Tōkon: Fighting Souls has the kind of combat people want to praise, but its PC launch is making that difficult. The Steam version opened with a “Mixed” rating as reports of stuttering, heavy CPU use, unstable frame pacing, and online trouble followed the game out of beta.
This is not a simple case of everyone hating the game. Plenty of players say it runs at a locked 60 frames per second and that the fights feel excellent. Others with capable hardware describe a very different experience. That split explains the review page better than the label alone.
At the time of writing on August 7, Steam showed a Mixed English review summary, with 44% of 1,652 Steam-purchaser reviews marked positive. That number will move as more people play, but the early complaint is clear: the PC version is getting in the way of a fighter many players otherwise enjoy.
Why the Steam Reviews Are Mixed
The most repeated criticism is inconsistent performance. Players report matches falling below the game’s 60fps target, stutter during menus or fights, uneven frame pacing, and CPU load that looks out of proportion to what is happening on screen. Fighting games are unusually sensitive to this. A small visual hitch is annoying in an adventure game; in a match built around exact timing, it can change how inputs and online play feel.
The complaints are not identical on every computer. Some owners report smooth play after the initial shader work, while others say lowering normal graphics options does not solve the issue. That inconsistency is part of the frustration: two systems that appear powerful enough can produce very different results.

The Developer Knew About PC Problems Before Launch
After the July open beta, the official MARVEL Tōkon account acknowledged gameplay and performance problems on PC, apologized for the impact, and said the team was investigating a fix. It also shared a set of troubleshooting steps that had helped some players.







