Silent Hill: Townfall finally put names to the voices inside its static. Konami revealed the game’s main English cast during Gamescom Opening Night Live: Jovan Adepo plays Simon Ordell, Terry O’Quinn plays Richard, and Kezia Burrows plays Zoe.
The cast reveal does not explain the mystery at the center of Townfall, and that is probably intentional. It gives the game three human points of focus before its September 24 release, while the new trailer keeps St. Amelia, its monsters, and the CRTV pocket television just out of reach.
Who plays Simon Ordell?
Jovan Adepo voices Simon Ordell, the protagonist pulled back to St. Amelia, a remote settlement on the Scottish coast. Simon wakes up with few answers and a reason to return that he cannot fully explain. The town is familiar to the people who live there, but not to him, which gives the opening a personal kind of disorientation instead of the usual “stranger arrives in a haunted place” setup.
Adepo is known for roles in Watchmen, 3 Body Problem, and the upcoming IT: Welcome to Derry. Konami’s announcement also lists his appearance in The Odyssey. In Townfall, his performance has to carry long stretches of uncertainty because the game is played entirely from Simon’s point of view. Players will hear him react to the island, but they will not be able to step outside his confusion and check whether his memories are reliable.
Simon receives messages through the CRTV, a small television he carries through the game. Those transmissions call him back toward people and places he barely remembers. The cast announcement describes the device as a source of cryptic messages and fragments of a past that Simon struggles to hold together.
What role does Terry O’Quinn play?
Terry O’Quinn plays Richard, the man who summons Simon back to St. Amelia and sets the story in motion. The official description calls Richard enigmatic, but the trailer gives him a more concrete presence than the earlier footage did. He is not just a voice hidden behind the mystery; he is someone Simon will have to face and understand.
O’Quinn is best known for playing John Locke in Lost, and he has continued appearing in genre television, including The Walking Dead: The Ones Who Live. Casting him as Richard gives the character an immediate sense of history without telling us whether Richard is a guide, an antagonist, or somebody who believes he is helping Simon.
The game’s setup leaves room for all three possibilities. Richard knows enough about Simon and the island to bring him back, while the town’s past is clearly tied to the trouble waiting there. The trailer does not reveal the full connection, so the role should be described as a story catalyst rather than a confirmed villain.
Who is Zoe in Silent Hill: Townfall?
Kezia Burrows plays Zoe, a nurse from a local family clinic in St. Amelia. Zoe contacts Simon through the CRTV and asks him to come back to her. Konami describes her as compassionate and dedicated to the people around her, but also deeply entangled in the events that shaped the town.
That makes Zoe different from a standard radio voice handing out instructions. She has a life and a job in St. Amelia, and her messages are connected to the residents Simon is trying to understand. Burrows previously starred in the horror mystery game Observation, which was made by Screen Burn when the studio was still known as No Code.
The three roles give Townfall a useful triangle. Simon is trying to recover a missing part of his own history, Richard is the person who pulls him into the crisis, and Zoe is the voice asking him to return while the town closes in around them. The game has not explained how those relationships end, but it has finally shown who will carry them.
Why is the CRTV more than a prop?
The CRTV is Townfall’s answer to the series’ familiar radio crackle. Simon tunes the pocket television into unstable signals, using it to find messages, read the space around him, and pick up clues that do not appear in the normal view. Its screen can point toward a threat, but it can also change the meaning of a room or a conversation.
The device also gives the cast reveal its shape. Zoe’s voice reaches Simon through the CRTV, Richard’s instructions pull him toward the island, and Simon has to decide which signals deserve his attention. The result is a story told partly through conversations and partly through an object that can distort what the player thinks they are seeing.
Our earlier Silent Hill: Townfall guide breaks down the CRTV, St. Amelia, and the game’s confirmed systems without treating every strange image as a solved theory.

What does the new cast trailer show about St. Amelia?
The trailer gives a quick look at Richard, several new monsters, and the red-lit spaces beneath St. Amelia. It is not a scene-by-scene story explanation. Instead, it places the actors inside the same visual language the earlier videos established: empty rooms, damaged technology, fog, and moments when a normal building appears to have slipped into the Otherworld.
The island is a remote Scottish settlement, and the location is not a random change of scenery. Screen Burn is based in Glasgow, and the developers have said Scotland’s weather, architecture, and local history gave them a setting they could build from personal familiarity. The game uses that grounded place as a starting point before the fog and the Otherworld begin to pull it apart.
The figures in the new footage are difficult to read, which suits a game that wants players to hesitate before confronting anything. Konami says Townfall includes limited weapons and tools, and some encounters are meant to be avoided rather than won through firepower. The cast gives the story recognizable faces; the trailer keeps the rest deliberately unstable.

Is Silent Hill: Townfall connected to the older games?
Townfall is a new story in the Silent Hill series rather than a retelling of an older game. Konami and Screen Burn have not announced a direct plot connection to James Sunderland, Heather Mason, or the other classic protagonists. The shared elements are the series’ approach to psychological horror, its focus on personal guilt and loss, and the way a location can reflect what its characters are trying to hide.
That gives the new cast room to stand on its own. Simon is not being introduced as a replacement for a classic hero, and St. Amelia is not simply another version of the original Silent Hill town. The developers can borrow the franchise’s mood while giving the actors their own relationships, histories, and reasons to fear what is waiting outside the light.
How will the first-person horror work?
Townfall is played entirely in first person. Simon explores streets, shorelines, clinics, and other parts of St. Amelia while using the CRTV to tune into signals and inspect threats. The perspective keeps the cast close to the player because every conversation, interruption, and sudden movement arrives from Simon’s eye line rather than from a distant camera.
Combat exists, but it is not the only answer. The official description emphasizes evasion, selective confrontation, and narrative-driven puzzles. Some enemies can be fought with the limited weapons available, while others are meant to be escaped or avoided. A puzzle is also more than a locked door in this game; its solution is designed to reveal something about the town and its residents.
For a closer look at the footage and the CRTV mechanic, read our Silent Hill: Townfall gameplay breakdown. The cast article adds the people behind that system instead of repeating every encounter shown in the earlier video.
When does Silent Hill: Townfall release?
Silent Hill: Townfall launches September 24, 2026, for PlayStation 5, Steam, and the Epic Games Store. Konami Digital Entertainment and Annapurna Interactive are publishing the game, while Glasgow-based Screen Burn Interactive is developing it. Screen Burn was previously known as No Code, the studio behind Stories Untold and Observation.
The game has Standard and Deluxe Editions. The Deluxe version includes 48-hour early access, an alternate Simon outfit, and a digital artbook and soundtrack application, while the Standard Edition includes two CRTV cosmetic options. Those bonuses do not change the story or the cast, but they are part of the current preorder information supplied by Konami and PlayStation.
There is no announced Xbox or Nintendo Switch 2 version. The latest official listing names PS5 and PC only, so other platform claims should not be treated as confirmed plans.
What does the cast reveal still leave open?
Konami has not explained why Simon left St. Amelia, what Richard wants from him beyond the return, or how Zoe became tied to the town’s crisis. The trailer also does not name every monster or show how the story’s multiple outcomes are determined. Those omissions leave the central mystery intact rather than making the cast announcement feel like a plot summary.
There are practical questions too. We still do not know the campaign length, the full weapon list, the number of endings in the final build, or how often the game expects players to fight instead of hide. The official material confirms the broad structure, but it does not support more detailed claims about the ending or the characters’ final fates.
Townfall finally has people to follow through the fog
The cast announcement gives Silent Hill: Townfall a stronger human center. Jovan Adepo’s Simon is searching for a past he cannot remember, Terry O’Quinn’s Richard is the reason he comes back, and Kezia Burrows’ Zoe is reaching through the CRTV from inside the town’s trouble.
That is enough to make the September 24 release feel more specific without taking the mystery away. The next trailer can explain more, but the current one has already answered the question many fans were asking: who are the voices behind the static?






