Pixel Twelve
Zirian rides a giant blade through a clockwork landscape with Cuckoo nearby in Duskfade key art

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Duskfade

Duskfade is a single-player 3D action-platformer where Zirian crosses clockwork realms with Cuckoo, mixing fast traversal, sword combat, and a rescue story.

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Platforms
PCPlayStation 5Xbox Series X and SNintendo Switch 2
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Game Overview

Platforms

PCPlayStation 5Xbox Series X and SNintendo Switch 2

Made by

Weird Beluga; Fireshine Games

Duskfade is a single-player 3D action-platformer developed by Weird Beluga and published by Fireshine Games. Zirian travels with the mechanical Cuckoo after a mysterious Clock Tower plunges the land into eternal night and takes his sister. The full game spans four worlds, each with two or three distinct biomes plus shared areas. Official examples include ethereal forests, underwater realms, sunlit dunes, and cloudy heights shaped by the Master Clockmakers.

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Traversal and combat use the same expanding toolkit. Jumping, dashing, grappling, and gliding carry Zirian through platforming routes and into fast melee encounters, while abilities and mechanical gadgets open new ways to cross hazards or handle enemies. The official pre-launch FAQ estimates about 16 hours for players pursuing full completion and collectibles; that is a completion estimate, not a promised main-story runtime. Duskfade launched on August 13, 2026 for Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

The five related stories on this hub cover different points in that journey. The beginner guide explains movement, combat, and early upgrades together. The dedicated movement guide breaks down jumps, rails, grapples, and gliding; the upgrade guide focuses on Gears, Clock Hearts, Minutero, and support abilities. The Wrath guide remains scoped to the demo encounter, while the playtime article separates a direct run from a completion-focused one. Readers can therefore choose the help they need without opening several pages that repeat the same introduction.

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