Execution lets certain Spirit abilities instantly finish enemies after their health falls below a threshold. Active and passive choices can improve that threshold, making it easier to trigger.
This is different from simply adding more damage. Execution becomes valuable at the end of a fight, skipping the last part of an enemy’s health bar once the requirement is met. It can be particularly appealing against durable targets, although boss rules and balance values will decide how strong it becomes in practice.
Update 0.7.0 also begins spreading Execution beyond Spirit. Rogue’s Trickshot can now use it, and the developers plan to add more support to older masteries later. That creates room for future dual-mastery combinations built around pushing targets into execution range and finishing them cleanly.
Do not treat Execution as an automatic win button. It still needs skill investment and the right abilities. The sensible first step is to see how often it activates in the content you are actually playing before giving up more consistent damage or defense to raise the threshold.
Spirit is not limited to its own damage and summons. It has support tools that can make a second mastery easier to use.
Soul Vortex pulls enemies toward its center. Grouping targets can set up area attacks, line attacks such as Deathward Beam, or slower skills that normally miss scattered enemies. The Vortex can also apply a debuff that makes enemies take harder hits while they remain inside it.
Dark Pact trades life for energy and other bonuses. It can keep an energy-hungry build moving, but the life cost needs an answer. Spirit’s access to Vitality damage and life leech is designed to help restore what the skill spends.
Several reservation skills across Earth, Forge, Rogue, Storm, and Warfare can now reserve life instead of energy. That change supports Spirit’s new low-life playstyle while freeing energy for active abilities. It also creates a real risk: a larger energy pool is not useful if the character becomes too fragile to survive a heavy hit.
Start cautiously. Reserve only enough life to solve an energy problem, keep a reliable source of recovery, and add more low-life investment when the defenses are ready.
Spirit arrives with more passives than earlier masteries. Grimlore says the larger pool is meant to offer similar bonuses with slightly different effects, giving builds more ways to solve the same problem.
The old three-Feat limit on each passive is also gone for Spirit. Earlier builds could reach a point where their Feat choices felt almost decided in advance. The new approach offers more options, letting players choose damage, survival, resource help, or another missing piece instead of following one narrow route.
There is a tradeoff: a larger passive tree is harder to read at a glance. The studio knows the overview can become crowded and plans to explore interface solutions. Older masteries may receive the same design approach later if players respond well to it.
Spirit is flexible enough that copying every interesting mechanic at once can leave a character stretched thin. A cleaner start is to choose one main identity:
- Summoner: Build around Eidolon Guards, decide whether to sustain them or trigger effects from their deaths, then add Athanekros as the back-line anchor.
- Caster: Choose one Soul Burn spender, add Soul Harvest generation, and use Soul Vortex to line up enemies.
- Hybrid: Let summons hold attention while one Shade-powered spell handles priority targets. Keep the first version simple before adding low-life reservations.
Vitality damage and life leech belong naturally in all three paths. They help Spirit pay its health costs and recover after using risky abilities. Defensive investment still matters; life leech cannot repair a character who is defeated by one large hit.
Because Titan Quest 2 allows two masteries, the second choice should cover a clear need rather than add another pile of mechanics. A melee pairing may want Spirit’s pulls, debuffs, and recovery. A spell pairing may value Dark Pact and Soul Vortex. A summoner pairing should look for bonuses that clearly affect minions instead of assuming every damage stat transfers to them.
Spirit is only half of update 0.7.0. The patch also introduces a crafting system with four main actions:
- Replace an affix with a different random affix that follows the item’s rules
- Reroll the value of an existing affix
- Add affixes when an item has room below its maximum
- Raise an entire item to the character’s level
Crafting costs increase as an item receives more work. Early in the campaign, the system is meant to provide a few cheap improvements before finding a new item becomes the better choice. Later, players can farm more materials and chase stronger rolls without making natural loot irrelevant.
The update also increases base movement speed, improves some Epic item and Relic drop rates, makes cooldown-reduction affixes more available, and changes Doom so adding another stack no longer resets its duration. Those adjustments affect old characters even if they do not choose Spirit.
Titan Quest 2 is currently in Early Access on PC, so Spirit and crafting are available there now. The full game is planned for PlayStation and Xbox with the 1.0 release, but this Early Access update is not a separate console launch.
The game remains in active development, and the new mastery’s skills, costs, and balance may change. You can track its release status, platforms, and future updates on the Titan Quest 2 game page.
How many skills does Spirit have?
Spirit launches with 10 active skills and 26 passive skills.
What are Shades?
Shades are Spirit’s unique resource. Soul Harvest modifiers help generate them, while Soul Burn modifiers spend them for stronger spell effects.
Can Spirit be played without summons?
Yes. Spirit supports full summoner, pure caster, and hybrid builds.
What summons does Spirit use?
Eidolon Guards are temporary front-line spirits. Athanekros is the major summon, a powerful back-line spellcaster with offensive and defensive support.
What does Execution do?
Execution instantly defeats an enemy once its health falls below the required threshold. Spirit skills and passives can improve that threshold.
Does update 0.7.0 include crafting?
Yes. Players can replace or reroll affixes, add affixes to eligible items, and raise an item to their current level.