Angstrom Levy joins Invincible VS on October 13, when Season 2 begins. He is the game's third DLC fighter and its 21st playable character, but his appeal goes beyond another familiar face on the character-select screen. His portals can change where a fight happens, while his projectiles give opponents something else to watch as they approach.

For players who prefer controlling space to chasing an opponent across the stage, that makes him worth a look. Angstrom is a ranged fighter with ways to move, threaten a different angle and turn a defensive situation around. The three demonstrations below show separate parts of that kit: the upright portal, the Fastball projectile and the portal beneath his feet.

October 13 is the Season 2 and Angstrom Levy date, not the start of a new open beta. Invincible VS itself has been available since April 30 on PlayStation 5, Xbox Series X|S and Windows PC. This is an addition to the released game, rather than a first chance to try it.

The portal changes more than his position

Angstrom's Portal special creates a vertical opening. His move list includes neutral and backward versions, along with boosted variations. The ability can involve Angstrom, his opponent or a projectile, so seeing a portal does not tell you everything about what will happen next. Its position and the action that follows matter.

Angstrom Levy and Invincible stand on opposite sides of an upright green portal.
Portal creates an upright opening before Angstrom changes position.

In the neutral demonstration, the opening appears between the fighters before Angstrom uses it. The green effect is easy to spot, but his reappearance is the part to follow. A player watching only the original position can miss the next attack. Keep an eye on both ends of the movement, rather than following only the green effect.

Portal creates an upright opening before Angstrom changes position.

The practical starting point is simple: learn where each version puts him before trying to build a long combo around it. Neutral and backward inputs are separate options, not interchangeable labels. In Training, repeat one version from the same starting distance, then change the distance. That gives you a clearer sense of the move than using every variation at once and trying to remember which one caused which result.

Fastball gives the opponent a second problem

Fastball is his forward special, launching an orb ahead of him. The charged version returns to Angstrom. That return is important: a projectile that comes back can demand attention after the opponent thinks the first part of the exchange is over.

Angstrom Levy holds a glowing red orb behind him before throwing it toward Invincible.
Fastball launches an orb; the charged version returns to Angstrom.

The demonstration shows Angstrom forming the bright orb before sending it toward Invincible. Watch both fighters, not just the effect. The projectile is part of a fight in which Angstrom can still change position and his opponent can still respond. It is not a promise that every use will connect safely.

Fastball launches an orb; the charged version returns to Angstrom.

For learning the move, separate the uncharged and charged versions. Notice when the orb leaves, where the opponent is when it reaches them, and what happens during the return. Then add movement. This is a useful practice order for a ranged character because it makes timing visible without asking you to solve spacing and a full team sequence at the same time.

The announcement and character profile do not provide a complete frame-data table. There is no basis yet for calling Fastball an automatic pressure tool at every distance, or for ranking Angstrom against the rest of the roster. A clear demonstration tells us what a move does; match-ups and reliable punishes need more than that.

Ground Portal is a different kind of opening

Ground Portal places a horizontal opening beneath the action. Its down and backward-down versions give it a different starting position from the upright Portal. The move list also identifies an Armor Break and an uppercut follow-up, giving this part of his kit a defensive use as well as a way to continue an attack.

Angstrom Levy rises into an uppercut beneath Invincible after entering a floor portal.
Ground Portal can lead into a rising uppercut.

In the demonstration, Angstrom drops through the floor opening and rises into an uppercut against Invincible. The entry and the hit happen in different places. That is the detail worth watching, especially if you are trying to recognize the attack from the other side of the screen.

Ground Portal can lead into a rising uppercut.

Do not confuse Ground Portal with simply ducking under a projectile. The advertised move has its own teleport and follow-up. Practice identifying the opening first, then the rising attack. If you are playing against Angstrom, watching his feet can be as useful as watching the portal effect in front of him.

He still has to work with a team

Invincible VS is a three-versus-three tag fighter. Picking Angstrom means choosing two other fighters too, so his portal tricks are not the whole match. Assists, switches and the rest of the team remain part of how you cover an approach or extend an opening.

That does not establish a best team before his release. It does suggest a sensible first test: pair him with characters you already understand, so you can tell whether a new result comes from Angstrom's timing or an unfamiliar teammate. Learn the portal positions and orb behavior first. Team combinations can follow once those basics stop being surprises.

His named bigger attacks include Overflow, Guardian and Reality Breach. They round out the announced move list, but the short demonstrations here focus on the three specials that explain his everyday movement and ranged play. They are different actions, not three edits of the same attack.

What to try when Season 2 arrives

Start with Portal from a fixed distance, compare Fastball's normal and charged behavior, then watch Ground Portal's entry and uppercut. Once you can recognize those three sequences, test what your usual teammates add. Training is the place to answer those questions without a live opponent changing the situation every few seconds.

Angstrom's release gives Invincible VS another way to fight at range without staying in one spot. The appeal is not just throwing something across the stage. It is making the opponent pay attention to an orb, a portal and a new position in the same exchange. Season 2 begins October 13, and those are the parts of his kit worth learning first.