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Roblox RIVALS Shooting Range: How to Try Locked Weapons

How To

Roblox RIVALS Shooting Range: How to Try Locked Weapons

Use the RIVALS Shooting Range to try a locked weapon before spending Keys. Find Weapons, choose the free preview and learn which training dummy to use.

By Nova RainesGame: RIVALSVerified Oct 2, 2026
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Guide Type
How To
Last Verified
Oct 2, 2026

Guide details

Overview

Use the RIVALS Shooting Range to try a locked weapon before spending Keys. Find Weapons, choose the free preview and learn which training dummy to use.

1. Open Weapons and choose a locked weapon

Start in the RIVALS lobby, the shared area you return to between matches. Look along the bottom of the screen for Weapons, marked with a rifle icon. Select it to open the weapon menu; Shop is a different button and is not the starting point for this preview.

Select the weapon you want to try by reading the name on its card. A locked weapon is one your account has not permanently unlocked. Open that weapon's details rather than selecting a skin case or a cosmetic item. Keep the weapon name in mind so you can recognize it in the practice loadout.

The illustrations below are original Pixel Twelve diagrams, not screenshots. They simplify the menu and training area; follow the written button names on your screen, not an assumed pixel position.

Original diagram shows the Weapons rifle icon in the bottom menu, a named Sniper weapon card and a lock symbol meaning not permanently owned.
Diagram: select Weapons, then read the item name on a locked weapon card. Sniper is an example. This is a simplified original menu drawing, not an exact screenshot.

2. Select Try out for free, not a purchase

In the locked weapon's details, look for Try out for free! Select that preview option to use the weapon in the Shooting Range. Do not select a button asking for Keys or Robux if your goal is only to test it. The community mechanics reference also lists Q as a PC shortcut, but the named on-screen option is easier to identify and avoids a changed keybind.

When the range offers a loadout selection, choose the weapon name you just checked. A loadout means the weapons and equipment you carry. Primary is the main-gun slot: the diagram uses Sniper as an example. Before firing, check that the selected slot names the item you meant to test, rather than assuming the preview chose it for you.

You are looking for the lobby's practice area with targets and colored training dummies, not a duel queue. RIVALS also has a match map called Shooting Range; joining that map is not the same as opening this free weapon preview. Trying a weapon here does not mean you now own it for normal duels.

Original diagram pairs the Try out for free button with a conceptual RIVALS-style practice area and a Primary slot naming Sniper, and separates preview access from a permanent unlock.
Diagram: choose Try out for free! and check the weapon name in the practice loadout. Primary means the main-gun slot; Sniper is the example. The scene is not the current lobby layout or an official screenshot.

3. Pick a dummy that answers your question

Look for the red, person-shaped practice dummy if you want to see how a short attack reduces a fixed health total. It starts with 150 health, uses a player-sized hitbox and returns after being defeated. A hitbox is the space the game counts as the target, not just the painted shape you see.

For a longer firing or reload test, use a purple or yellow dummy instead. These stay available with unlimited health. Read the numbers above the dummy: total damage adds the damage from your hits, while DPS means damage per second. DPS is a rate, not the dummy's remaining health or a promised result against another player.

The round red-and-white target boards are another practice object. Do not confuse a board with a red person-shaped dummy. Use the colored dummies for the health and damage checks described here.

Original comparison diagram distinguishes a red block dummy with 150 starting health from purple and yellow dummies with unlimited health, and defines the damage labels shown above them.
Diagram: identify the person-shaped dummy by color. Red has a fixed health total; purple and yellow support longer tests. DPS is damage per second, not remaining health.

4. Compare weapons from the same spot

With the weapon selected, put the small aiming mark at the center of your screen over the dummy's body. On a default mouse-and-keyboard setup, left-click fires and R reloads. If you changed those bindings, use your own Fire and Reload controls. The comparison below uses mouse and keyboard; it is not a touch-button layout tutorial.

For a simple comparison, stay on the same floor tile, use the same dummy and aim at the same body area. Fire, reload and notice whether the weapon is comfortable to use. Then return to Weapons and open the next weapon's free preview. Changing the distance or comparing a head hit with a body hit would make the result less useful.

Treat this as a handling test, not proof that the highest damage number is the best gun. A stationary dummy does not dodge, take cover or fight back. Keep your free Assault Rifle as a starting comparison, then buy only if the new weapon solves a problem you actually have.

Original first-person practice diagram centers a crosshair on a red dummy body, highlights keeping the same distance and target, and shows the default PC left mouse and R inputs.
Diagram: keep the aiming mark on the same body area and compare from the same position. The input panel is for default mouse and keyboard, not a mobile layout.

Need help choosing what to test? Our RIVALS weapon tier list separates the four equipment slots and explains what each option is for.

If aiming feels uncomfortable, use the RIVALS settings guide to change one setting at a time.

Why is the weapon locked again after practice?

The free preview belongs to the Shooting Range. It is not a code reward, a permanent unlock or proof of an all-weapons event. In a normal duel, your account still needs the appropriate unlock unless the current game explicitly offers temporary access.

If the preview option is missing, first check that you opened an actual weapon's details in the lobby. An already-owned weapon does not need a locked-weapon preview, and a wrap or skin is not a separate gun. Read the current menu message before spending anything; do not use a script or an off-site 'unlocker'.

For permanent unlock planning, the RIVALS Keys guide explains free task and contract rewards.

Codes are a separate route: see the RIVALS codes guide for source-listed codes and redemption steps. No code was redeemed for this Shooting Range guide.

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