Nexon has finally given Project RX a real name. The game is now FAREIDOLIA, a new 3D anime title from Nexon Games' IO Division, the team associated with Blue Archive.

FAREIDOLIA is not being presented as Blue Archive 2. It moves into a different world, one that looks close to our own but has its own rules, problems, and people to meet. The first playable build is scheduled for Tokyo Game Show 2026, giving fans their first chance to see whether the idea works beyond teaser footage.

The game is planned for PC, consoles, iOS, and Android. Nexon has not announced a release date, a global launch plan, or a detailed explanation of its combat and progression systems yet.

Project RX is now FAREIDOLIA

Project RX had been known mostly through short teasers and concept material. The official name gives the project a clearer identity, while the explanation behind it points toward the kind of story Nexon wants to tell.

FAREIDOLIA is built around the feeling of finding something familiar in an unfamiliar place. The game's director described the setting as a world that resembles Earth but feels subtly different. That idea fits the title: the city should look recognizable at first, then keep offering small details that do not quite line up with reality.

The announcement also confirms that the project is being developed by IO Division. Blue Archive fans will recognize the studio connection, but the new title has its own cast, setting, and structure rather than simply moving the existing game into 3D.

A warm interior space from the official FAREIDOLIA artwork represents the group's Twilight Hall base.
Twilight Hall is part of the restoration center where the player lives and works with the Mates. Image: Nexon.

Anima City is a parallel world with everyday problems

FAREIDOLIA takes place in Anima City, a town in a parallel world that sits close to Earth without being the same place. The player becomes the director of the Anima City Restoration Center and also manages Twilight Hall, the office building connected to it.

That setup gives the game two jobs to balance. The restoration center provides the larger purpose, while Twilight Hall is where the ordinary moments happen: meeting the residents, learning how the city works, and spending time with the characters known as Mates. Nexon describes the Mates as girls with unique abilities who live alongside the player while the city's problems are resolved.

The wording leaves room for a story that moves between routine and danger. The official material mentions dynamic action, but it spends just as much time on the spaces people live in and the relationships they form. We still need a longer gameplay presentation to understand how those two sides connect.

The first Mates already have strong personalities

Nexon has introduced four characters so far, and each one has a hook that is easy to remember. Minieh is an explorer who lives for the ultimate adventure and is expected to lead the search for Anima City's hidden secrets.

Ohana calls herself a genius all-rounder. She has the talent to handle almost anything, but the official description says she would rather spend that talent on mischief and fun. Shami is a cat-eared girl who is always short on money, spends what she has on protective charms, and still finds time for her favorite idol shows.

Then there is Elevator Girl, the mysterious person responsible for operating the elevators at Twilight Hall. She has the least information attached to her so far, which makes her a natural character to watch when the next trailer arrives.

Three FAREIDOLIA characters rest together in the game's official key art.
The early artwork puts the relationships between the Mates at the center of FAREIDOLIA's pitch. Image: Nexon.

The Blue Archive connection is useful context, not a sequel promise

Blue Archive is a character-driven mobile RPG known for its anime cast, story events, and tactical battles. IO Division's involvement gives FAREIDOLIA an obvious audience to watch, especially because the new game also puts time with its characters near the center of the experience.

The differences are just as important. FAREIDOLIA is being built as a 3D game with a new setting and new characters, and its official description leans into exploring a town, managing a restoration center, and living in the same space as the Mates. Nothing in the announcement says that Blue Archive characters or its world will appear here.

That separation is good news for readers who want to know what this game is before comparing it with the older hit. The shared development lineage explains why Blue Archive fans are paying attention; it does not answer how FAREIDOLIA will play.

FAREIDOLIA will be playable at Tokyo Game Show

The first hands-on opportunity is Tokyo Game Show 2026, which runs from September 17 through September 21 at Makuhari Messe in Chiba, Japan. Nexon plans to bring an in-development version of FAREIDOLIA to its booth, and a new trailer is scheduled to debut on September 17.

A convention demo should answer questions that the announcement cannot. We may finally see how the restoration center works, whether the Mates' abilities feed into combat, and how much of Anima City can be explored. Nexon has not confirmed whether the build will be available outside the show or whether it represents the final structure of the game.

The planned platforms are broad: PC, consoles, iOS, and Android. There is still no confirmed release date, price, monetization model, or closed beta schedule. Those omissions matter for a game that is designed around regular time with its characters, because the business model will shape how that routine feels.

The next trailer needs to show the game behind the pretty art

FAREIDOLIA already has a stronger identity than Project RX did. Anima City, Twilight Hall, and the Mates give the project a place and a cast instead of leaving it as a codename attached to attractive concept shots.

Tokyo Game Show is the right moment to show the rest. The most useful reveal would be a short stretch of ordinary life followed by the kind of problem that sends the player into action. That would tell us whether FAREIDOLIA's central appeal is a believable place to spend time or only a collection of character introductions.

For now, the name is official, the first characters are in the open, and a playable build is on the calendar. If the September demo has the same personality as the artwork, FAREIDOLIA could become one of the more interesting anime-game projects to watch this fall.