Nintendo no longer sees movies as a side project. The company says film and video can introduce its characters to people beyond the audience for dedicated game systems.

GamesRadar highlighted the strategy after Nintendo discussed its entertainment business alongside the reported $1 billion performance of The Super Mario Galaxy Movie and its plans for a live-action Legend of Zelda film.

The idea is simple: someone can meet Mario, Link, or another Nintendo character in a theater even if they do not own a Switch. A successful film can then lead that viewer back toward games, merchandise, theme parks, and future movies.

Mario Proved the Model Can Work

Mario is Nintendo's safest bridge into movies because the characters are recognizable and the games already reach several generations. The theatrical films turn that familiarity into a shared family event rather than asking viewers to understand complicated game history.

Mario in Super Mario Sunshine artwork
Mario's broad recognition makes him Nintendo's clearest movie ambassador. Image: Nintendo.

Box-office success gives Nintendo leverage. The company can expand slowly, choose partners carefully, and avoid flooding theaters with adaptations before audiences are ready.

Zelda Is the Bigger Creative Test

The Legend of Zelda is different. Its appeal comes from exploration, atmosphere, puzzles, and a hero who often says very little. A live-action movie must turn those qualities into a clear story without making Hyrule feel like generic fantasy.

Link standing in Hyrule in official Zelda artwork
The live-action Legend of Zelda movie will test whether Nintendo can translate a quieter adventure series to film. Image: Nintendo.

If Zelda works, Nintendo will have evidence that its movie strategy can support more than bright animated comedy. It could open the door to projects with different tones and audiences.

What Could Nintendo Adapt Next?

Metroid is an obvious science-fiction choice, but it would require a confident lead performance and a willingness to let long sections feel isolated. Star Fox could become an animated space adventure. Animal Crossing offers a lower-stakes family story, while Splatoon has music, color, and a young audience already built in.

The best choice is not automatically the game with the highest sales. It is the series with a strong visual identity and a story that can work for viewers who have never held a controller.

Nintendo also has to decide how closely each adaptation should follow one game. Mario works by combining familiar places and characters from across the series. Zelda may benefit from a more focused story. Future films could take either approach, but each one must feel complete to a newcomer instead of functioning as a long advertisement for another product.

Movies Are Now Part of Nintendo’s Main Strategy

Nintendo's investor materials place visual entertainment inside a broader plan to increase access to its characters. That makes the next adaptation a business decision as well as a creative one.

Nintendo's careful pace may be its biggest advantage. Instead of announcing ten connected films at once, it can let Mario and Zelda establish what a Nintendo movie should feel like before choosing the next world.