PlayStation describes seamless combos that are easy to learn but contain deeper technique interactions. The same page says the game will include more than 30 primary weapons and more than 20 unique Phantom Edges, which are claimed from fallen foes. Those figures describe the announced scale of the arsenal, not a verified list of every weapon name or final balance value.
The official material presents weapons as central to Soul’s life in the Wulin. It shows swords, large blunt weapons, ranged options and other equipment in gameplay footage, but it does not provide a complete category chart. Because weapon moves, upgrade costs and unlock conditions have not been fully documented, this guide does not label one weapon as the best choice.
Phantom Edges are a separate named part of the arsenal. The official PlayStation page connects them to fallen enemies and highlights DualSense trigger responses for different forms, including the resistance of a drawn bowstring and the weight of a cannon charging. That confirms the intended variety of weapon handling on PS5, but it does not confirm that every Phantom Edge has a unique progression tree or that all are ranged.
S-GAME says the combat presentation uses Unreal Engine 5 and motion-capture technology. Martial-arts choreographers were involved in bringing strikes, stances and techniques to the screen. The result is a production claim about animation and combat direction, not evidence that every encounter can be won with a particular real-world martial-arts sequence.
The official pages do not yet give a full control map, stamina rules, parry window, healing model, boss list or difficulty breakdown. Screenshots and trailers can show a move, but they cannot establish how that move works in the final version. Those details should be added only when S-GAME or a version-dated final release confirms them.