This guide is built around GTA 5 story mode first. Michael, Franklin, and Trevor can carry weapons across multiple weapon-wheel categories, so the practical goal is not one perfect gun; it is a balanced setup for close range, mid range, long range, and vehicle-heavy fights.
The weapon wheel groups weapons by class, including handguns, machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons, and throwables. Keep one dependable option in the categories you actually use instead of buying every upgrade immediately.
Story missions often provide or drop useful weapons, but buying and upgrading at Ammu-Nation gives you more control before harder missions, heists, and police pressure.





