Smash is not about emptying a health bar. Hit another fighter so their damage percentage rises, then send them beyond the edge of the screen. If you are knocked away, try to reach the stage again before you fall too far. That is the loop to learn in your first match.
The screenshots below use Nintendo’s own game images. They come from different matches, so the fighters and stages will not always look the same. Focus on the on-screen features called out in each caption: the stage edge, the damage numbers, the shield and the Training grid. Button layouts can be changed, and a single sideways Joy-Con has fewer buttons than paired Joy-Cons or a Pro Controller. If a button in this guide does something unexpected, check the Controls screen for your player name before assuming the game is broken.













