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Sid Meier's Civilization VI
Lead a civilization from its first Settler to growing cities, research and diplomacy in a turn-based strategy game.
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Firaxis Games · 2K. Originally released October 21, 2016 for PC; other platforms followed later
Civilization VI lets you lead a civilization across a map over many turns. You start with a Settler and a Warrior, found a city, explore nearby land and choose what your people will build and research. The years move from ancient history into much later eras as your cities grow and other leaders appear. It is a strategy game about making choices, not a real-time battle that requires fast clicking. A match can take a long time, but you can save and return to it.
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A new player should focus on the first city before worrying about every victory condition. Select your Settler, look for fresh water and useful nearby tiles, then use Found City. The city needs a production choice: a Scout uncovers land, a Warrior helps protect it, while a Monument adds culture for early civics. You also choose a technology to research. Your Warrior can look beyond the map's unexplored edge while the city builds. End the turn when your units and city have the orders you want. Cities grow with food, need housing for more people and can later add districts on the map. Those systems become easier to understand once you can see one city working.
Firaxis Games developed Civilization VI, and 2K released it first on PC on October 21, 2016. Versions also reached Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One. Later expansions add more leaders and rules; the original date here is for the base game. The official cover carries the game's own logo. The gallery combines 2K-supplied screenshots with frames from its official beginner videos, and the linked guide walks through the first decisions with the exact menus shown next to each step.
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