

GAME · RELEASED
Factorio
Build a factory from simple mining and belts into a connected network of machines, power, trains and defenses.
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Developed · Wube Software. Early Access began before the full August 2020 launch
Factorio begins with an engineer stranded on an alien planet. The long-term aim is to build enough industry to launch a rocket, but the real puzzle is how your factory works along the way. You start by mining basic resources and making a few items yourself. Soon you place drills, furnaces, belts and assemblers so the work can happen automatically. Each new production goal reveals another bottleneck: perhaps too little iron reaches a machine, or power is failing farther down the line.
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A good first project is a small, visible chain. Put a mining drill over an ore patch, feed the ore into a furnace, then move the plates to an assembler that has a recipe selected. Belts carry items, while inserters pick them up and put them into a nearby machine. Electricity needs generators and poles reaching the equipment. When something stops, follow the path of materials and power instead of rebuilding everything at once. Later you can plan rail networks, chemical processing and defenses against creatures disturbed by pollution. The optional peaceful settings and tutorial help if you want to learn the factory systems before dealing with attacks.
Wube Software developed and published Factorio. It was playable in Early Access years earlier, but its full 1.0 release was August 14, 2020 on Windows, macOS and Linux; Nintendo Switch came later. That distinction matters on a year page: this profile counts the 2020 completed launch while telling readers about the earlier public build. Its official cover and screenshots show the actual industrial game, not generic construction artwork.
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